Town & Buildings
Streets, shops, guildhalls, and town squares. Map civilized areas with clear structure.
Buildings That Read on a Grid: Doors, Walls, and Interior Flow
A stencil-first guide to drawing building interiors that are instantly readable on a 5-ft grid: clean shells, smart door placement, and room flow that supports play. Includes a reusable shop + backroom + storage blueprint pattern.
Fence Lines & Perimeters: Courtyards, Gardens, Pens, and Controlled Space
Use fence and spike wall stencils with grass/cobble floors and signposts to shape courtyards, gardens, and compounds that play fast—clear boundaries, smart chokepoints, and stealth routes. Includes a reusable guildhouse/manor compound map.
Inn Rooms & Back Areas: Storage, Office, Cellar, and Staff Spaces
Stencil-first inn maps that do more than fill space: back rooms with clues, storage with loot, and cellars that become instant encounters. Includes a ready-to-run cellar encounter layout using barrels, crates, and torch cues.
Props That Tell a Story: Tankards, Flasks, Cauldrons, and the Hearth
Use a few high-signal stencils—tankards, flasks, cauldrons, hearth fire, and torches—to communicate mood and story instantly without cluttering your battle map. Includes themed tavern variants you can reskin in minutes.
Throne Rooms & Fancy Floors: Noble Spaces That Feel Different
Make noble spaces instantly feel ‘higher status’ with throne, fancy/tile floors, large doors, and wall torch symmetry. Includes three throne room templates: ceremony, ambush, and secret meeting.
Town Square Maps: Signposts, Fences, Crowds, and Clear Paths
Build town squares that run fast at the table: readable intersections, market stalls, patrol routes, and clear ‘where combat breaks out’ lanes—using signpost, fence wall, cobble/grass floors, and simple prop clusters.