Grid & Scale

Getting proportions right. Door widths, hallway sizes, and scale that works at the table.

Buildings That Read on a Grid: Doors, Walls, and Interior Flow
Guide
beginner

Buildings That Read on a Grid: Doors, Walls, and Interior Flow

A stencil-first guide to drawing building interiors that are instantly readable on a 5-ft grid: clean shells, smart door placement, and room flow that supports play. Includes a reusable shop + backroom + storage blueprint pattern.

11 min read
Fence Lines & Perimeters: Courtyards, Gardens, Pens, and Controlled Space
Guide
beginner

Fence Lines & Perimeters: Courtyards, Gardens, Pens, and Controlled Space

Use fence and spike wall stencils with grass/cobble floors and signposts to shape courtyards, gardens, and compounds that play fast—clear boundaries, smart chokepoints, and stealth routes. Includes a reusable guildhouse/manor compound map.

9 min read
Fortified Camps & Spiked Walls: Perimeters That Change Tactics
Guide
beginner

Fortified Camps & Spiked Walls: Perimeters That Change Tactics

Build fortified camp encounter maps that feel different from open fights: spike walls, fence lines, gate doors, and torch cues that create chokepoints, breach points, and siege-style decisions.

10 min read
Graveyards & Ruins Outdoors: Gravestones, Ruined Walls, and Night Fights
Guide
beginner

Graveyards & Ruins Outdoors: Gravestones, Ruined Walls, and Night Fights

Draw graveyards and ruined outdoor fights that stay readable at night: gravestones as cover, ruined walls as line-of-sight blockers, cracked/stone floors as difficult terrain cues, and torch placement that creates tension.

9 min read
Outdoor Encounter Maps: Camps, Firelight, and Readable Terrain
Guide
beginner

Outdoor Encounter Maps: Camps, Firelight, and Readable Terrain

Draw outdoor camp encounters that run fast: clear terrain zones, readable firelight cues, and prop clusters that create cover and ambush angles. Includes 3 drop-in camps: bandit, pilgrim, and witch (with cauldron).

10 min read
Roadside & Crossroads Maps: Signposts, Loot, and Natural Chokepoints
Guide
beginner

Roadside & Crossroads Maps: Signposts, Loot, and Natural Chokepoints

Build travel encounter maps that run fast: a clear crossroads, a signpost objective, and just enough loot/cover to create choices. Includes 3 drop-in crossroads scenes: safe, suspicious, and deadly.

8 min read
Throne Rooms & Fancy Floors: Noble Spaces That Feel Different
Guide
beginner

Throne Rooms & Fancy Floors: Noble Spaces That Feel Different

Make noble spaces instantly feel ‘higher status’ with throne, fancy/tile floors, large doors, and wall torch symmetry. Includes three throne room templates: ceremony, ambush, and secret meeting.

9 min read
Town Square Maps: Signposts, Fences, Crowds, and Clear Paths
Guide
beginner

Town Square Maps: Signposts, Fences, Crowds, and Clear Paths

Build town squares that run fast at the table: readable intersections, market stalls, patrol routes, and clear ‘where combat breaks out’ lanes—using signpost, fence wall, cobble/grass floors, and simple prop clusters.

10 min read

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