Grid & Scale

Getting proportions right. Door widths, hallway sizes, and scale that works at the table.

Buildings That Read on a Grid: Doors, Walls, and Interior Flow
Guide
beginner

Buildings That Read on a Grid: Doors, Walls, and Interior Flow

A stencil-first guide to drawing building interiors that are instantly readable on a 5-ft grid: clean shells, smart door placement, and room flow that supports play. Includes a reusable shop + backroom + storage blueprint pattern.

11 min read
D&D Battle Map Stencils vs. Dungeon Tiles vs. Digital Map Makers
Article
beginner

D&D Battle Map Stencils vs. Dungeon Tiles vs. Digital Map Makers

Compare D&D battle map stencils, dungeon tiles, and digital map makers. Learn which battle map tool is best for fast setup, custom encounters, improvisation, and in-person games.

14 min read
Fence Lines & Perimeters: Courtyards, Gardens, Pens, and Controlled Space
Guide
beginner

Fence Lines & Perimeters: Courtyards, Gardens, Pens, and Controlled Space

Use fence and spike wall stencils with grass/cobble floors and signposts to shape courtyards, gardens, and compounds that play fast—clear boundaries, smart chokepoints, and stealth routes. Includes a reusable guildhouse/manor compound map.

9 min read
Fortified Camps & Spiked Walls: Perimeters That Change Tactics
Guide
beginner

Fortified Camps & Spiked Walls: Perimeters That Change Tactics

Build fortified camp encounter maps that feel different from open fights: spike walls, fence lines, gate doors, and torch cues that create chokepoints, breach points, and siege-style decisions.

10 min read
Graveyards & Ruins Outdoors: Gravestones, Ruined Walls, and Night Fights
Guide
beginner

Graveyards & Ruins Outdoors: Gravestones, Ruined Walls, and Night Fights

Draw graveyards and ruined outdoor fights that stay readable at night: gravestones as cover, ruined walls as line-of-sight blockers, cracked/stone floors as difficult terrain cues, and torch placement that creates tension.

9 min read
How to Choose a Battle Map Stencil Kit: Size, Symbols, and Ease of Use
Guide
beginner

How to Choose a Battle Map Stencil Kit: Size, Symbols, and Ease of Use

Compare battle map stencil sizes, grid alignment, tracing-tool fit, and symbol selection to choose a kit for your tabletop RPG maps.

8 min read
How to Draw a D&D Battle Map in 10 Minutes with Reusable Stencils
Guide
beginner

How to Draw a D&D Battle Map in 10 Minutes with Reusable Stencils

Learn how to draw a D&D battle map in about 10 minutes using reusable stencils. Build clear rooms, walls, doors, terrain, furniture, and encounter details.

10 min read
How to Make an RPG Battle Map Online
Article
beginner

How to Make an RPG Battle Map Online

Create, customize, generate, save, and print tabletop battle maps with the free RPG Stencils Map Maker.

5 min read
Outdoor Encounter Maps: Camps, Firelight, and Readable Terrain
Guide
beginner

Outdoor Encounter Maps: Camps, Firelight, and Readable Terrain

Draw outdoor camp encounters that run fast: clear terrain zones, readable firelight cues, and prop clusters that create cover and ambush angles. Includes 3 drop-in camps: bandit, pilgrim, and witch (with cauldron).

10 min read
Roadside & Crossroads Maps: Signposts, Loot, and Natural Chokepoints
Guide
beginner

Roadside & Crossroads Maps: Signposts, Loot, and Natural Chokepoints

Build travel encounter maps that run fast: a clear crossroads, a signpost objective, and just enough loot/cover to create choices. Includes 3 drop-in crossroads scenes: safe, suspicious, and deadly.

8 min read
Throne Rooms & Fancy Floors: Noble Spaces That Feel Different
Guide
beginner

Throne Rooms & Fancy Floors: Noble Spaces That Feel Different

Make noble spaces instantly feel ‘higher status’ with throne, fancy/tile floors, large doors, and wall torch symmetry. Includes three throne room templates: ceremony, ambush, and secret meeting.

9 min read
Town Square Maps: Signposts, Fences, Crowds, and Clear Paths
Guide
beginner

Town Square Maps: Signposts, Fences, Crowds, and Clear Paths

Build town squares that run fast at the table: readable intersections, market stalls, patrol routes, and clear ‘where combat breaks out’ lanes—using signpost, fence wall, cobble/grass floors, and simple prop clusters.

10 min read

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