Grid & Scale
Getting proportions right. Door widths, hallway sizes, and scale that works at the table.
Buildings That Read on a Grid: Doors, Walls, and Interior Flow
A stencil-first guide to drawing building interiors that are instantly readable on a 5-ft grid: clean shells, smart door placement, and room flow that supports play. Includes a reusable shop + backroom + storage blueprint pattern.
Fence Lines & Perimeters: Courtyards, Gardens, Pens, and Controlled Space
Use fence and spike wall stencils with grass/cobble floors and signposts to shape courtyards, gardens, and compounds that play fast—clear boundaries, smart chokepoints, and stealth routes. Includes a reusable guildhouse/manor compound map.
Fortified Camps & Spiked Walls: Perimeters That Change Tactics
Build fortified camp encounter maps that feel different from open fights: spike walls, fence lines, gate doors, and torch cues that create chokepoints, breach points, and siege-style decisions.
Graveyards & Ruins Outdoors: Gravestones, Ruined Walls, and Night Fights
Draw graveyards and ruined outdoor fights that stay readable at night: gravestones as cover, ruined walls as line-of-sight blockers, cracked/stone floors as difficult terrain cues, and torch placement that creates tension.
Outdoor Encounter Maps: Camps, Firelight, and Readable Terrain
Draw outdoor camp encounters that run fast: clear terrain zones, readable firelight cues, and prop clusters that create cover and ambush angles. Includes 3 drop-in camps: bandit, pilgrim, and witch (with cauldron).
Roadside & Crossroads Maps: Signposts, Loot, and Natural Chokepoints
Build travel encounter maps that run fast: a clear crossroads, a signpost objective, and just enough loot/cover to create choices. Includes 3 drop-in crossroads scenes: safe, suspicious, and deadly.
Throne Rooms & Fancy Floors: Noble Spaces That Feel Different
Make noble spaces instantly feel ‘higher status’ with throne, fancy/tile floors, large doors, and wall torch symmetry. Includes three throne room templates: ceremony, ambush, and secret meeting.
Town Square Maps: Signposts, Fences, Crowds, and Clear Paths
Build town squares that run fast at the table: readable intersections, market stalls, patrol routes, and clear ‘where combat breaks out’ lanes—using signpost, fence wall, cobble/grass floors, and simple prop clusters.