Dungeon Maps
Corridors, rooms, traps, and underground layouts. Everything you need to map classic dungeon crawls.
Crypt & Tomb Maps: Coffins, Gravestones, Thrones, and Mood
Build instantly readable crypt and tomb battle maps with coffin, gravestone, throne, torch, and ruined-wall stencils—plus stone and cracked floors for mood. Includes 3 ready-to-run crypt templates (small, medium, boss).
Dungeon Dressing That Matters: Barrels, Crates, Chests, and Cover
A stencil-first guide to dungeon dressing that improves tactics and clarity—barrels, crates, chests, bags, levers, and torches placed with purpose. Includes 3 ready-to-run dressing recipes.
Dungeon Mapping Guide: Rooms, Doors, and Readable Lines (Stencil-First)
A stencil-first guide to drawing clean dungeon rooms, consistent corridors, and crystal-clear doors using wall and door stencils. Includes 3 fast layouts you can reuse forever.
Graveyards & Ruins Outdoors: Gravestones, Ruined Walls, and Night Fights
Draw graveyards and ruined outdoor fights that stay readable at night: gravestones as cover, ruined walls as line-of-sight blockers, cracked/stone floors as difficult terrain cues, and torch placement that creates tension.
Rogue Hideout Under the City: Rooms, Stashes, and Secret Vibes
A stencil-first guide to building undercity hideouts that feel lived-in and playable: wood/stone walls, small doors, crates/chests/bags, and torch cues. Includes contraband and stash room patterns you can reuse.
Trap & Interaction Landmarks: Levers, Doors, and Lighting as Gameplay
Use levers, doors, and lighting stencils to create instant gameplay: readable puzzles, clear objectives, and traps players understand at a glance. Includes 3 “lever room” templates you can drop into any dungeon.