Tutorials, stencil workflows, and tips to draw crisp encounter maps fast.
Stencil-first inn maps that do more than fill space: back rooms with clues, storage with loot, and cellars that become instant encounters. Includes a ready-to-run cellar encounter layout using barrels, crates, and torch cues.
Draw outdoor camp encounters that run fast: clear terrain zones, readable firelight cues, and prop clusters that create cover and ambush angles. Includes 3 drop-in camps: bandit, pilgrim, and witch (with cauldron).
Use a few high-signal stencils—tankards, flasks, cauldrons, hearth fire, and torches—to communicate mood and story instantly without cluttering your battle map. Includes themed tavern variants you can reskin in minutes.
Build travel encounter maps that run fast: a clear crossroads, a signpost objective, and just enough loot/cover to create choices. Includes 3 drop-in crossroads scenes: safe, suspicious, and deadly.
A stencil-first guide to building undercity hideouts that feel lived-in and playable: wood/stone walls, small doors, crates/chests/bags, and torch cues. Includes contraband and stash room patterns you can reuse.
Jump to a topic that matches your next session.
Stencils give you speed, consistent icons, readable silhouettes, and repeatable layouts. Here's how they help at the table.