Map Symbols
Doors, stairs, furniture, and terrain icons. The visual language of battle maps.
Crypt & Tomb Maps: Coffins, Gravestones, Thrones, and Mood
Build instantly readable crypt and tomb battle maps with coffin, gravestone, throne, torch, and ruined-wall stencils—plus stone and cracked floors for mood. Includes 3 ready-to-run crypt templates (small, medium, boss).
Dungeon Dressing That Matters: Barrels, Crates, Chests, and Cover
A stencil-first guide to dungeon dressing that improves tactics and clarity—barrels, crates, chests, bags, levers, and torches placed with purpose. Includes 3 ready-to-run dressing recipes.
Dungeon Mapping Guide: Rooms, Doors, and Readable Lines (Stencil-First)
A stencil-first guide to drawing clean dungeon rooms, consistent corridors, and crystal-clear doors using wall and door stencils. Includes 3 fast layouts you can reuse forever.
Props That Tell a Story: Tankards, Flasks, Cauldrons, and the Hearth
Use a few high-signal stencils—tankards, flasks, cauldrons, hearth fire, and torches—to communicate mood and story instantly without cluttering your battle map. Includes themed tavern variants you can reskin in minutes.
Rogue Hideout Under the City: Rooms, Stashes, and Secret Vibes
A stencil-first guide to building undercity hideouts that feel lived-in and playable: wood/stone walls, small doors, crates/chests/bags, and torch cues. Includes contraband and stash room patterns you can reuse.
Tavern Battle Maps That Play Fast: Layouts for Fights, Chases, and Chaos
A stencil-first guide to tavern battle maps that run smoothly: readable lanes, clear sightlines, and props that imply tables and chaos. Includes 3 ready-to-draw tavern layouts.
Throne Rooms & Fancy Floors: Noble Spaces That Feel Different
Make noble spaces instantly feel ‘higher status’ with throne, fancy/tile floors, large doors, and wall torch symmetry. Includes three throne room templates: ceremony, ambush, and secret meeting.
Trap & Interaction Landmarks: Levers, Doors, and Lighting as Gameplay
Use levers, doors, and lighting stencils to create instant gameplay: readable puzzles, clear objectives, and traps players understand at a glance. Includes 3 “lever room” templates you can drop into any dungeon.